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292 weeks ago




Horizon Zero Dawn Movie In Hindi Dubbed Download








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a5c7b9f00b In a primitive tribal world where strange, monstrous, animalistic machines roam the wilderness, a brave young female warrior goes on a quest to learn the truth about her mysterious origin and the state the world is in.
To start with the best thing of this game: <br/><br/><ul><li>the story! It is genuinely immersive and has some great questions for you to think about: the value of our intellectual achievements, human culture and what it means to lose those things. And on the other hand we have the products of these achievements: technology. Technology is strictly connected with our being and dealing with daily life. It is and was ever since a human product! The scenario of ZD is situated at the very time, when our own achievements turn deadly against us. So what status should we give technology in our life? And is it evil in itself or are we just to stupid or greedy? And can one single person - like Ted Farro, the boss of the biggest machine and AI intelligence enterprise - even calculate with the necessary responsibility? And what is the best way to avoid or figure something out in the face of human extinction? Should we keep our knowledge that led us to the extinction - or not? So to make it quickly: This is a great deal and a great story! Very nice outlined is the role of women in this game. The most important characters are women - Theresa among the other matriarchs, Aloys mother, of course Aloy herself and GAIA (well, an AI but still a "female" AI if that is even possible to say). Rost - Aloys "father" - is a big (and greatly written!) exception. Erendt and Avad are not that important - looking closer they were totally dependent on Ersa, Erendts sister and Avads love! But what does this mean? </li></ul><br/><br/>To give it a try: Let's think of often used phrases like "Mother Earth" or "Mother Nature". And now we think of Aloy's motivation which is not primarily to rescue the world, but to find out who is her mother and why Aloy was made an outcast! By searching for her mother, Aloy is rescuing the other mother - which is Earth/Nature -well. In a way Elisabet Sobeck also created her own mother to which she likes to talk and where she finds comfort (as we can read in the journals of her and hear in her voice logs) - which (or who?) is GAIA. Because Elisabet did not have a mothershe says in the end of the game. And let's not forget that Elisabet Sobeck is Aloy's mother! She did not biologically give birth to her, but she created hera clone of herself so that Aloy can pass the DNA scans of the Zero Dawn facilities in order to get to the knowledge and instruments to rescue life on earth. So the concentration on female heroes in this game might be grounded in the thought that nature on earth is the mother of… well, earth. And life. So the ones who have to get things straight are also mothers - because in the end by rescuing life on earth, Aloy becomes in a way a mother herself. And so in the end she holds the one thing in her hands, that she got from her mother's, namely Elisabet's, hands: Planet Earth. <br/><br/><ul><li>and the art design! Well to "talk" about the art design is impossible because you have to see it: It.is.just.beautiful!! Lovely nature and very creative, good human animations and nicely made mixtures of archaic and modern technological elements. Each cauldron is an experience. And the machines look great - not to forget the frightening sounds they made. And speaking of this, the music always fits and underlines the situations perfectly. </li></ul><br/><br/>Now the things which are still very good, but could be improved:<br/><br/><ul><li>few people/little crowds: thinking of AC or other open world games there could be done more. Even in the cut scenes and animations there are sometimes just three or four people which should represent an army of whole Meridian (for example) or the like. That's not bad, but harms the atmosphere. And it was, frankly, sometimes a bit funny when it should be serious. </li></ul><br/><br/><ul><li>no possibility to change the story with our decisions (not even a liiiittle bit…): there is no explanation necessary. It's something which would be obviously very nice. </li></ul><br/><br/>But in order to finish with something that should always be like this: <br/><br/><ul><li>the fights are demanding. You die when you act stupid - that's just the way it should be. Playing in "Hard" is indeed hard. "Normal" is just perfectly balanced. </li></ul><br/><br/>Looking forward what Guerilla does next!
I have only completed a few games - in fact, you could count them on your two hands. This is not because I seldom play video games, rather because I'm not one to lose time in something I do not enjoy, and I leave many games mid-run. <br/><br/>You must know that I did not own a PS4 before 2/3/2017, and I got it specifically to play this game, which I was super-hyped for. It did not let me down: the main thing I always look for in any experience I throw myself into is the story, and, boy, did this one suck me inside! I will avoid spoilers, but know this: the way the protagonist is introduced to you immediately stimulates your empathy, and everything that follows feels very natural and a very "personal" experience. In fact, it all startsa "personal" quest for Aloy, which will evolve, going deeper in the mysteries this future holds. But it will never lose sight of Aloy's quest, and this is a thing I want people who play it to notice throughout the story. <br/><br/>The gameplay is extremely fluid, and I got the grip on the controls after maybe 2 hours of gameplay (keep in mind that I had not touched a console in years before Horizon). The combat interactions are amazing, it would be hard to think of many other features or details to make it feel more "realistic". The possibilities are many and many when fighting a Machine or a Herd, and I think the gameplay is what kept me playing for an entire month almost daily: the (main) story does not take this long to be completed, but you can enjoy just being in this open world, taking dozens of different challenges, following the personal affairs of many and many - very charismatic - side characters.<br/><br/>About the graphics I can not add anything useful to what has been said by people who have played many recent games (which I have not done). I will just say that the last game which graphics really excited me was Xenoblade Chronicles, because of its beautiful and extravagant locations. The locations in Horizon Zero Dawn, on the other hand, were very earthly, with not many "alien" features popping up in the environment; despite that, the world felt idyllic (photo mode will totally convince you on the beauty of the game), at peace with itself, and "in balance". Sure, this balance is very fragile, and on the verge of collapse,any story would require, but nonetheless everything feels "right".<br/><br/>Technical comment: I think the graphic engine is what makes the magic in terms of gameplay and graphics both. In fact there are very few texture bugs, and the character movement and interaction with environment is extremely fluid and natural. And obviously a beautiful world is no good if it does not feel real.


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last edited 214 weeks ago by coutpovihy
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